Ninja Ripper 20 Jun 2026
Unlike traditional modding tools, which unpack game archive files, Ninja Ripper works by intercepting the "Draw Calls"—the commands sent from the CPU to the GPU telling it what to render on screen. By capturing these calls, the software reconstructs the scene into a standard 3D format that can be imported into modeling software like Blender, 3ds Max, or Maya.
: It captures meshes, textures, and shaders sent to the renderer, including objects behind the camera depending on the game engine. ninja ripper 20
This is the headline feature. Games using Doom Eternal ’s id Tech 7 (Vulkan) or Starfield ’s Creation Engine 2 (DX12) were previously unrippable without complex manual memory dumping. Ninja Ripper 20 hooks into the new API layers directly. It supports: Unlike traditional modding tools, which unpack game archive
How does version 2.0 stack up against other rippers? This is the headline feature
But recently, the conversation has shifted. (often stylized as v2.0 or the "DX12/Vulkan" update) hit the scene, and it feels less like a patch and more like a complete rewrite.
Ninja Ripper 2.0 is a DirectX and OpenGL interception tool. Its primary function is to "rip" (extract) 3D geometry and textures directly from a running application's video memory (VRAM).