, has strict policies against content that promotes hate speech or real-world extremist ideologies. "Thuggyverse" Controversy : Some large quest mods like Outcasts and Remnants Project Valkyrie (often called the " Thuggyverse
Proponents argue that Fallout is an M-rated game about the apocalypse. You can already commit cannibalism, sell children to slavers (in earlier games), and use mini-nukes on civilians. Adding a Nazi faction is no more offensive than the “Disciples” raiders who wear human skin. Furthermore, they point out that the Chinese Communist Party is the primary enemy in the Fallout lore (the Sino-American War). If you can drop an atomic bomb on a Chinese soldier, why can’t you shoot an SS officer? They see the ban as selective outrage. fallout 4 nazi mods
, to recreate historical battles like D-Day, setting up "Nazi Germany" bases specifically to serve as enemy fortifications to be stormed [3]. Cosmetic and Tactical Mods , has strict policies against content that promotes
Another mod, titled "The Fatherland," introduces a new questline that pits players against a fictionalized version of the Nazi party. However, rather than condemning their ideology, the mod's creators seem to revel in it, incorporating Nazi propaganda and iconography throughout the quest. Adding a Nazi faction is no more offensive
ROBERT WOODHEAD 
YUJI HORII 
The Epic Meeting in the history of RPG──
Yuji Horii (Dragon Quest) and Robert Woodhead (Wizardry) Discuss the Origins of their Series.
Both fast and dexterous, they excel at getting ahead of their enemies or hindering their actions. They excel at finding and disarming traps set in Abysses and treasure chests, making the class indispensable for exploration.
Possessing great vitality, they have skills that improve their own defenses and protect their allies. Able to heal over time, they have a great ability to keep up the fight on their own. Skilled at maintaining a party's front line, this class can very reassuring to have in a long battle.
With outstanding strength and vitality, they can use a wide variety of weapons and armor. The class of choice for adventurers who boast of their strength, they serve well on the front lines as the party's attackers.
They specialize in attacking enemies with spells and weakening them. A good mage is the key to turning the tables when facing large numbers of enemies. Unable to carry heavy equipment and somewhat frail, they require support from the front lines.
A support class that specializes in recovering the health and restoring the condition of allies, as well as enhancing their abilities. They are indispensable lifelines that enhance a party's ability to continue fighting. Although they are normally rear guards, some are quite robust and can occasionally defend from the front.
The most populous and common race on the continent. Expanding from the fields where they toil, they build cities, and become prosperous. While their abilities may not stand out as much as other races, the abilities they do have are equable. As such, they have certain aptitude for various professions and can work in a wide range of fields.
A race graced with both beauty and intelligence. Deep within the mountain forests, they live as several clans. Though long-lived, they are not as resilient as other races. They are well-suited to being mages or priests, roles which allow them to leverage their intelligence. They value etiquette and discipline, though this can make them come across as haughty. They tend to be conservative in nature.
A race of high physical ability and dexterity. They have distinctive ears and tails. Being a relative minority, they have a history of being persecuted by other races as "unclean". Very athletic, they stand out for their nimbleness and agility. On the other hand, they are not complex thinkers, and often lack care and attention to detail. Free-spirited, they prefer live in the moment, and tend to prioritize fun over logic.
A physically robust race with a strong sense of duty. The caves in which they live are not easily noticed by other. They are stout, with muscular bodies and thick hair. They are more deeply religious than other races, though they are unlucky for some reason. Stubborn and powerful, their vitality makes them well-suited for fighters and priests. They often have hearty personalities and hold their drink well. Being deft of hand, blacksmithing is a popular profession among dwarves.