Lossless Scaling V3.0.0.1 [2021] -

Regulators came with polite subpoenas and pointed questions. Mira sat at a round table with neat suits and someone from the Ministry of Culture who smelled faintly of eucalyptus. “If this can reconstruct faces from a few pixels,” they said, “what does that do to consent?”

The first public demo was scheduled two days later. They set up in the atrium, sandwiched between a startup’s vertical garden and the university’s outdated lecture posters. Investors and faculty, journalists with devices that measured brightness and bias, and a scattering of students who’d come for the free coffee. Mira stood by the terminal with the original Old Valen scan loaded, palms steady. Lossless Scaling V3.0.0.1

| Scenario | Setting | |----------|---------| | | LS1 scaling + Frame Gen x2, “Performance” mode | | Retro pixel art (GBA/SNES) | Integer scaling + no frame gen | | 60 FPS → 240 FPS (competitive) | Nearest Neighbor + Frame Gen x4, “Fixed” latency mode | | Emulators (RPCS3 / Yuzu) | WGC capture + Anime4K upscale | Regulators came with polite subpoenas and pointed questions

Lossless Scaling V3.0.0.1 addresses key stability issues reported in the initial V3.0 release while preserving the full set of new features. This update focuses on improved frame generation behavior, compatibility fixes, and smoother UI interaction. They set up in the atrium, sandwiched between

| Feature | LS V3.0.0.1 | DLSS 3 FG | AFMF 2 | | :--- | :--- | :--- | :--- | | | Any DX11/12/Vulkan GPU | RTX 40-series only | RX 6000/7000 series | | Perceptible latency added | ~10-15ms | ~5-8ms | ~12-18ms | | UI ghosting | Moderate (improved) | Minimal | High | | Scaling quality | Excellent (adaptive Lanczos) | N/A (uses tensor cores) | Basic bilinear | | Multiplier | x2, x3, x4 | x2 only | x2 only |

If you have been on the fence about this tool, V3.0.0.1 is the version that converts the skeptics.