I Stole Models From My Favorite Games... To Make More Games.
The primary use case is extracting 3D assets, shaders, and pipeline states from closed-source Vulkan applications. By intercepting buffer data before it's processed by the GPU, the ripper can reconstruct meshes, textures, and uniform buffers into reusable formats like OBJ, PNG, or SPIR-V disassembly. Advanced rippers also log pipeline layouts, descriptor sets, and push constants, enabling deep analysis of rendering techniques. vulkan ripper