Dungeon Slaves
: Increase inventory capacity significantly but reduce movement speed.
: Strategically place defenses to destroy "good" parties looking to loot your gold. 🕹️ Key Gameplay Mechanics Dungeon Slaves
Unlike Darkest Dungeon , which focuses on psychological trauma, or Dungeon Siege , which focuses on tactical combat, Dungeon Slaves would center on . The player controls a party of debtors, prisoners of war, or cursed souls bound to a Guild Lich. Their goal is not to save a princess, but to meet a daily quota of "essence," "gold," or "soul shards." The player controls a party of debtors, prisoners
is a grim, fatalistic independently published role-playing game supplement designed for use with the Mörk Borg system (though it is compatible with other OSR-style games). Written by Kelsey Dionne and published by Wizard Lizard Productions, it embraces the nihilistic art-punk aesthetic of its parent system while focusing on a very specific, desperate niche of gameplay: life from the very bottom of the abyss. : Features a crafting system where players can
: Features a crafting system where players can make potions and interact with village inhabitants to deepen relationships.