Mechabellum
Adding to the complexity is the . As you level up, you get to choose from random upgrades (Specialists) for your units. Do you want your Crawlers to be cheap and expendable, or do you want to invest in a Specialist that turns them into suicide bombers? Do you make your Snipers fire faster but for less damage, or turn them into long-range nukes? This RNG element forces players to improvise. You cannot copy-paste a meta build from a website every game; you have to work with what the game offers you.
If you are looking for the attribute that functions mechanically like Paper (countering the heavy defense/Stone units): mechabellum
The game features over 26 distinct units, each with multiple researchable technologies that can completely change their role (e.g., turning snipers into rapid-fire swarm clearers). Adding to the complexity is the