Fightcade Lua Hotkey Info

if active_macro.step > #active_macro.macro.sequence then active_macro = nil else local btn = active_macro.macro.sequence[active_macro.step] input.set(btn, true) end end end

Memory addresses shown are examples for Street Fighter III: 3rd Strike (arcade) and may vary. Always dump your own addresses using Fightcade’s memory viewer. Use scripts ethically and respect online opponents. fightcade lua hotkey

Create a new file named my_hotkeys.lua in your scripts folder. We’ll build from here. if active_macro