Auto-rig Pro 3.67.39 Addon For Blender Full Ver... 2021 -
Auto-Rig Pro 3.67.39: The Complete Rigging Solution for Blender For Blender artists, rigging characters is often described as a "necessary evil." It is technical, time-consuming, and fraught with weight painting frustrations. Enter Auto-Rig Pro (ARP) – an industry-leading addon that has changed the game for indie developers, animators, and 3D generalists. Version 3.67.39 represents a mature, stable build of this powerful tool. This article provides a deep dive into its features, installation, workflow, and why it remains a top choice over Blender’s native Rigify. What is Auto-Rig Pro? Developed by Artell (Juan Pablo Bouza), Auto-Rig Pro is a commercial addon that automates the creation of complex character rigs. While Blender includes the free "Rigify" system, ARP is praised for its intuitive user interface, non-destructive workflow, and advanced retargeting capabilities. Version 3.67.39 is a full release version, ensuring compatibility with Blender 3.6, 4.0, and 4.1+. It focuses on stability, bug fixes from earlier 3.6x iterations, and refined performance for the "Match to Rig" system. Key Features of Version 3.67.39 1. The "Smart" Rigging Pipeline Unlike older auto-riggers that required perfect edge loops, ARP uses a "Human Generator" style placement. You place strategic markers (joints) on your mesh—shoulders, elbows, wrists, knees, etc.—and the addon builds a control rig in seconds. 2. Modular Limb System You are not stuck with a standard human. Version 3.67.39 allows:
Extra Limbs: Add wings, tails, tentacles, or mechanical arms. Procedural limbs: Create stretchy or squashy cartoon arms. Symmetry: Automatic mirroring for bilateral characters.
3. Advanced Facial Rigging (Shape Key Integration) While ARP is famous for body rigs, v3.67.39 includes deep support for facial rigs. It connects your existing Shape Keys to custom bone-driven controls (like a "mouth smile" bone driving the smile shape key), allowing animators to use sliders or bones interchangeably. 4. The "Match to Rig" System (Game Changer) This is ARP’s killer feature. If you have a pre-animated motion capture (MoCap) file or an FBX animation from another software, ARP can transfer that animation to your custom rig automatically. This saves hours of manual retargeting. 5. Non-Destructive Workflow Made a mistake? Changed your character’s proportions? You can edit the meta-rig (the cage of markers) after skinning. The addon will re-apply the weights without losing your custom weight painting adjustments. 6. Unity & Unreal Engine Export Version 3.67.39 includes robust FBX exporters specifically tuned for Unity (Humanoid) and Unreal Engine (Mannequin) . It automatically renames bones to match engine standards and bakes down constraints for clean import. Installation Guide (Full Version) Since this is the "Full Ver," you will have a .zip file (not to be extracted into Blender's addon folder incorrectly).
Download: Ensure you have auto_rig_pro-master.zip (or similar naming) from your vendor (Blender Market or Gumroad). Open Blender: Go to Edit > Preferences > Add-ons . Install: Click Install... , navigate to the .zip file, and select it. Do not unzip it first. Activate: Search for "Auto-Rig Pro" and check the box. License: Paste your license key (purchased separately) into the addon preferences to unlock the full version. Auto-Rig Pro 3.67.39 Addon for Blender Full Ver...
Step-by-Step Workflow Phase 1: Rig Generation
Select your character mesh. Press N to open the sidebar and find the "ARP" tab. Click "Create Empty Rig" . Move the generated markers (circles) to match your character’s anatomy (Head, Neck, Shoulders, Hands, Feet). Click "Rig" . Wait 5 seconds.
Phase 2: Skinning
Click "Auto Weights" . ARP uses a modified heat-map algorithm. Check: Rotate the arm bone. If the breast or collar clips, use the "Paint Weights" panel inside ARP to fix specific vertex groups. Click "Set Parent" to finalize.
Phase 3: Animation & Export
Use the "FK/IK Switch" slider on the arm controls. Use the "Match to Rig" button to import a BVH file. For game engines: File > Export > Auto-Rig Pro FBX . Auto-Rig Pro 3
Auto-Rig Pro vs. Rigify (Blender Native) | Feature | Auto-Rig Pro 3.67.39 | Rigify | | :--- | :--- | :--- | | Ease of Use | Visual markers; very intuitive. | Requires bone naming conventions and metarig editing. | | Custom Limbs | Easy (Tentacles, wings, tails). | Difficult (requires Python coding). | | Retargeting (MoCap) | Built-in "Match to Rig." | No native solution. | | Game Engine Export | One-click FBX with engine presets. | Manual bone renaming required. | | Price | Paid ($70~ approx). | Free (with Blender). | Known Issues & Limitations in 3.67.39 While incredibly stable, no software is perfect:
Non-Humanoids: While you can do quadrupeds, the auto-weighting works best for bipeds. Quadrupeds (horses, dogs) require manual weight adjustments. High-Poly Slowdown: If your character has 2+ million polygons, the "Auto Weights" calculation can take 30+ seconds. Use a low-poly proxy mesh for rigging. Facial Rigging: ARP does not generate facial bones automatically; you must build shape keys first. It only drives existing shape keys.