km map designed for competitive ladder play, featuring clear expansion routes and raiding opportunities.
The Fatboy opened fire from kilometers away, its massive shells arching through the sky and slamming into the Monkeylord's shields. The spider-bot pushed forward, its giant red laser cutting a swath of destruction through Kaelen's secondary defense line.
The cinematic camera swept over the terrain as the match began.
The drop was chaos. Thalia-7’s surface was a furnace of Cybran drones, spiderbots, and a rogue Symbiont calling itself . It had consumed three UEF battlegroups. It expected a standard opening: land grab, naval skirmish, then air war.
If you hate naval combat, this is your map. A massive land split with a no-fly zone in the center. fixed the pathfinding issues that plagued the original. Units no longer get stuck on cliffs. It forces heavy tank pushes and shield management, as T2 artillery will decide the game.
: New maps should appear in the skirmish or multiplayer lobby map list.
Maps with mountain ranges so high only air units could cross.
km map designed for competitive ladder play, featuring clear expansion routes and raiding opportunities.
The Fatboy opened fire from kilometers away, its massive shells arching through the sky and slamming into the Monkeylord's shields. The spider-bot pushed forward, its giant red laser cutting a swath of destruction through Kaelen's secondary defense line. supreme commander forged alliance 600 map pack 2021
The cinematic camera swept over the terrain as the match began. km map designed for competitive ladder play, featuring
The drop was chaos. Thalia-7’s surface was a furnace of Cybran drones, spiderbots, and a rogue Symbiont calling itself . It had consumed three UEF battlegroups. It expected a standard opening: land grab, naval skirmish, then air war. The cinematic camera swept over the terrain as
If you hate naval combat, this is your map. A massive land split with a no-fly zone in the center. fixed the pathfinding issues that plagued the original. Units no longer get stuck on cliffs. It forces heavy tank pushes and shield management, as T2 artillery will decide the game.
: New maps should appear in the skirmish or multiplayer lobby map list.
Maps with mountain ranges so high only air units could cross.