: Added "scares" to existing levels and motion blur effects when taking damage. Usage and Safety Note
Simon went to Alt-F4, but the keys were unresponsive. On-screen, his character stopped walking and turned to face the camera. The low-poly face of Simon Henriksson didn't look like a texture anymore; it looked like a reflection.
The lights in Simon's room flickered and died. In the dark, the only thing he could see was the glow of the monitor, where the game world was no longer contained by the screen. The grey mist of the fictional Stockholm was spilling out from the edges of the bezel, cooling the air in his room until he could see his own breath.
Depending on critical choices made during key boss fights—such as how you interact with the Carcass boss or the Doctor—the game concludes in one of several dramatically different ways. Key Mechanics and Features