Life Selector Xml Extra Quality
<?xml version="1.0" encoding="UTF-8"?> <lifeSelector name="ThreePath Destiny"> <playerState> <variable name="strength" value="5"/> <variable name="intellect" value="5"/> <variable name="dexterity" value="5"/> <variable name="reputation" value="0"/> <inventory> <item>Wooden Stick</item> </inventory> </playerState> <chapter id="teenageYears"> <scene id="crossroads"> <description>At 15, you must choose a mentor.</description> <choiceList> <choice action="loadChapter_soldier"> <text>Join the garrison. (+3 strength, +2 reputation)</text> <prerequisite>strength >= 4</prerequisite> </choice> <choice action="loadChapter_scholar"> <text>Study at the library. (+4 intellect, +1 reputation)</text> <prerequisite>intellect >= 4</prerequisite> </choice> <choice action="loadChapter_rogue"> <text>Explore the sewers. (+3 dexterity, -1 reputation)</text> <!-- No prerequisite, high risk --> </choice> </choiceList> </scene> </chapter>
Avoid embedding display markup (HTML, color codes) inside your XML. Instead, use tags like <description> and let the rendering engine apply styling. life selector xml
| Issue | Severity | Location | Description | |-------|----------|----------|-------------| | Missing escape characters | Medium | scenes/bar_talk.xml | Ampersands ( & ) in dialog break XML parser. | | Duplicate choice IDs | High | choices_weekend.xml | Two choices share id="date_sarah" → game picks first only. | | No schema validation | Low | All files | Typos in tag names cause silent fallback to default scene. | (+3 dexterity, -1 reputation)</text> <
Example XSD snippet: