BeamNG Drive, a popular physics-based driving simulation game, has recently received a significant update with version 0.17.0.2. This update brings a plethora of new features, improvements, and bug fixes to enhance the overall gaming experience. In this blog post, we'll dive into the details of what's new, what's changed, and what you can expect from this latest iteration.
Massive rendering optimizations for both levels and vehicles. beamng drive v0.17.0.2
v0.17.0.2 is a "performance patch" disguised as a hotfix. Massive rendering optimizations for both levels and vehicles
: Built upon the significant engine improvements that allowed vehicle rendering to be up to 2.5x faster on CPUs and 10x faster on GPUs compared to previous versions. Key Features Summary Description New Vehicle Gavril Bluebuck (1963) with 33 trims. New System Native AI traffic with police pursuit logic. Map Updates Remasters for East Coast USA, Hirochi Raceway, and Derby. New Tools FlowGraph Editor and World Editor 2.0 (Experimental). Engine Key Features Summary Description New Vehicle Gavril Bluebuck
To understand the importance of v0.17.0.2, we must look at the major changes it was sent to support:
v0.17 introduced the first iteration of the AI Traffic System . You can enable it through the radial menu ( ESC > AI > Traffic > Spawn ).