Cm 01 02 Colour Attributes -
: A color plus white. Adding white to a hue creates a tint, making the color lighter.
In the original, unpatched version of Championship Manager 01/02 , player attributes (ranging from 1–20) do not have distinct colors; they are typically displayed in a uniform text color . To get the "proper" colored attribute reports seen in modern screenshots, you must use community-made tools or patches. Common Attribute Color Thresholds cm 01 02 colour attributes
One night, deep in January, Leo did something desperate. He downloaded a “Scout Editor”—a third-party tool that showed the hidden attributes. The ones the game kept from you. : A color plus white
| Symptom | Probable Cause | Solution | | :--- | :--- | :--- | | Game crashes on launch | Invalid RGB value in 01 or 02 | Restore backup, check for spaces/comma errors | | Players are invisible | 01 matches pitch colour | Change 01 to a contrasting value | | Text is unreadable | 02 is too bright/dark | Adjust 02 gamma to 127-128 range | | Kits are swapped | 01 and 02 reversed | Swap the values back manually | To get the "proper" colored attribute reports seen
This report details the functionality and logic behind the colour-coded attribute system used in Championship Manager 01/02 (CM 01/02). The game utilizes a specific colour gradient to visually represent a player's skill level in specific attributes. Understanding this colour scale is essential for rapid squad assessment and transfer market efficiency. This document outlines the hexadecimal values, the numerical ranges associated with specific colours, and the implications for gameplay interpretation.