Multiversus Frame Data -
If you hit an opponent and they are stuck in hitstun longer than it takes for your move to recover, you are "plus." This means you can act before they can, allowing you to continue a combo string. If your move has high recovery and the opponent recovers first, you are "minus," leaving you open to a counter-attack. Key Frame Data Terms to Know
[15]. This means every single second of gameplay is divided into 60 individual slices of time. When we talk about "frame data," we are measuring how many of these tiny slices an action takes to complete. 2. The Three Phases of an Attack Multiversus Frame Data