On the Sega Saturn, the game utilized 2D sprites over 3D or pseudo-3D backgrounds (mode 7 style scaling), though some versions utilized early polygonal player models.
The game is, in essence, the final iteration of the Tecmo World Cup series that began with Tecmo World Cup (1990) and gained fame with Tecmo World Cup ‘90 and Tecmo Super World Cup . However, ‘98 is notable for its direct licensing of the 1998 FIFA World Cup in France. While the NES could not render player likenesses or official team kits in any recognizable way, the game successfully captured the tournament's structure and international spirit. Players could choose from 24 national teams—mirroring the real-world qualifiers—and battle through group stages and a knockout bracket to lift the trophy. For a young fan in 1998, seeing names like Croatia, Jamaica, and South Africa alongside traditional powerhouses like Brazil, Italy, and Germany brought a contemporary, authentic thrill to the aging console. Juego Tecmo World Cup -98
Visually, the game was a vibrant explosion of color. The pitches were bright green, the kits were easily distinguishable, and the user interface was designed with a clear, arcade-style flair. While it didn't boast the graphical fidelity of its PC or console counterparts like FIFA or International Superstar Soccer, its charm was undeniable. The animations were smooth and exaggerated, emphasizing the impact of every shot and the drama of every save. This visual style perfectly complemented the fast-paced, high-scoring matches that the game encouraged. On the Sega Saturn, the game utilized 2D