Dmetrystar Diana - Top

| Tree | Slot | Rune | Reason | | :--- | :--- | :--- | :--- | | | Keystone | Grasp | Procs easily with Q + Auto; solves early HP issues. | | | 1st | Shield Bash | Diana’s W gives a massive shield; adds 2-5% max HP magic dmg. | | | 2nd | Second Wind | Essential for surviving poke (Jayce, Vayne, Kennen). | | | 3rd | Revitalize | Increases W shield and passive healing from jungle plants. | | Precision | 1st | Presence of Mind | Solves mana issues in extended trades. | | | 2nd | Legend: Alacrity | Faster passive procs (core DPS). | | Shards | | Attack Speed / Adaptive / Scaling HP | |

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Dmetrystar rarely groups with his team before 20 minutes. The Diana top build excels at | Tree | Slot | Rune | Reason

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Auto the wave twice to charge your passive. When the enemy walks up to last hit, hit them with your Enhanced Cleave + Grasp proc. Walk away with your shield (level W first, not Q).

Diana pushes waves fast because of her passive. This is a double-edged sword. If you cannot ward, try to freeze outside your turret. Only hard shove when you have Demolish ready to hit the plate.

Wait for the enemy to engage. Pop your W, walk into the middle, press R. Because you have Jak’Sho and Demonic Embrace, you will survive longer than a standard Diana. Your job is to disrupt the backline, not necessarily to oneshot them. Your carries will clean up the chaos you create.

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