The engine handles priority queuing, interrupt masking, and task switching with minimal overhead (typically less than 2KB of RAM). This makes firmware work easy because you no longer worry about when something runs, just what should happen when an event occurs.
Wrap these commands in scripts/flash.sh and call from make flash.
The engine handles priority queuing, interrupt masking, and task switching with minimal overhead (typically less than 2KB of RAM). This makes firmware work easy because you no longer worry about when something runs, just what should happen when an event occurs.
Wrap these commands in scripts/flash.sh and call from make flash. efrpme easy firmware work