Unity provides several native approaches for saving data, each suited for different levels of complexity. PlayerPrefs
public class SaveManager : MonoBehaviour unity save edit
To actually "edit" the save, you modify the currentData object in memory, then call Save again. Here is an example script you might attach to a UI form or a Player controller. Unity provides several native approaches for saving data,
else
private string savePath;
💡 : If you are a developer, use AES Encryption to prevent players from easily editing their save data. If you'd like to write a script for a save system: Should it use JSON or Binary ? unity save edit